Crossbowman
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Though the archers' service duties are mostly tedious, sometimes they turn into a real combat encounter. Those who survive a few serious fights go on to become official crossbowmen. Though they possess some valuable experience and have a bit better standing, most still wish they had been never taken into the army.
Information
Advances from: | Archer |
Advances to: | |
Cost: | 22 |
HP: | 50 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Wild Crossbowman |
Abilities: |
Attacks (damage - count)
![]() | short sword melee | 5 - 4 blade | |
![]() | crossbow ranged | 8 - 3 pierce | |
![]() | crossbow ranged | 7 - 3 fire |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |