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Wesnoth Units database

Crossbowman

(image)

Though the archers' service duties are mostly tedious, sometimes they turn into a real combat encounter. Those who survive a few serious fights go on to become official crossbowmen. Though they possess some valuable experience and have a bit better standing, most still wish they had been never taken into the army.

Information

Advances from: Archer
Advances to:
Cost: 22
HP: 50
Movement: 5
XP: 100
Level: 2
Alignment: neutral
IDWild Crossbowman
Abilities:

Attacks (damage - count)

(image)short sword
melee
5 - 4
blade
(image)crossbow
ranged
8 - 3
pierce
(image)crossbow
ranged
7 - 3
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%